Change camera location without changing its rendering perspective?

I am trying to get a 3D Side view from a camera.
What I currently have is this,

What I want is this,

As you can see, I only want to move the camera render result upwards on the screen.
Simply moving the camera downward changes the perspective which I don’t want.
I want to keep the same perspective from the 1st picture, but position the characters like the 2nd picture.
How can I achieve this?
P.S. Please ignore the white boxes, those are placeholder widgets.

Found a solution here - https://www.youtube.com/watch?v=r7wM_K6SdFQ
Just modified the Post Process Material to offset the UVs.
Never knew UE had real time compositing, I keep finding new features every once in a while :smile:

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