Change Base Pose in C++

Hey there,
I’m trying to adjust a Skeleton’s base pose. I know I can do this in the editor in the retarget manager, but is there also a way to do so in C++? Or is it possible to export the changes that where necessary to get the new base pose and then use those changes on other Skeleton’s to get the same result?
Thanks for any advice :slight_smile:

You can get the RetargetBasePose of the Skeletal Mesh and then just insert new values into this array.