Change "Always Relevant" at Runtime?

I’m trying to change an actors relevancy at runtime.

I tried using the node “Set Always Relevant” inside of the Character actor but it doesn’t seem to work.

Does this need to be ran on the server or from a different blueprint?
What am I missing here? There’s no documentation on that node.

The same problem, up

Yeah, it has to be called on sever. The function checking relevancy APawn::IsNetRelevantFor() is called on server, likewise bAlwaysRelevant is server-authoritative, thus setting it on client won’t affect server.