Is this for some in-editor only functionality? Because you shouldn’t use the actor name at runtime since it’s not reliable.
This kind of functionality is most likely only possible in C++ since it’s a pretty uncommon case, but there is a cheap plugin that might do what you’re looking for via Blueprint:
Yes, it is just for in-editor only, for organization purposes. For example, I would like to rename each Actor to a specific name, and move them to a specific folder within the World Outliner, dynamically through blueprints.
I’ll look into the plugin you linked to, thanks for your help!
Am I reading correctly that the only solution offered in this thread is a C++ one and not a Blueprint one?
I tried to search for a node named “Set Actor Label” and could not find it (and since this thread was created, we now have Editor Utility Scripting, and still they didn’t add it)?