chair rotation only when box collision hitting

i’m in my first steps in vr dev, i want to rotate chair to left when triggering left button and do inverse when triggering right button every thing work fine, but when i need to make triggering only executed if widget interaction of aim hit chair box collision nothing changed, where ever i triggered the chair rotates.




Recording (13-08-2024 02-44-52).screenrec (421 Bytes)