chair device, npc agent auto eject problem..

Summary

When an agent created by the CharacterSpawner is seated on the Chair Device, it will automatically disembark after 3 seconds. Even without specific settings, once seated, it will always disembark unconditionally after 3 seconds.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

character spawner, spawn NPC Character (no behavior)
chair device, seat the character

Expected Result

The NPC character is ejected from the chair after 3 seconds.

Observed Result

The NPC character is ejected from the chair after 3 seconds.

Platform(s)

windows

I can confirm that, I don’t know why it has 0 attention, it’s major bug

Can confirm. It has my project stopped dead in it’s tracks
I’ve tried stasis before and after the sit code.
I’ve tried disabling exit before and after.
I’ve tried a combination of all these and more with no luck. It’s a problem.:angry: