When an agent created by the CharacterSpawner is seated on the Chair Device, it will automatically disembark after 3 seconds. Even without specific settings, once seated, it will always disembark unconditionally after 3 seconds.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Steps to Reproduce
character spawner, spawn NPC Character (no behavior)
chair device, seat the character
Expected Result
The NPC character is ejected from the chair after 3 seconds.
Observed Result
The NPC character is ejected from the chair after 3 seconds.
Can confirm. It has my project stopped dead in it’s tracks
I’ve tried stasis before and after the sit code.
I’ve tried disabling exit before and after.
I’ve tried a combination of all these and more with no luck. It’s a problem.
Hey there! To give a bit more insight, NPCs were never intended to be able to function with the Chair Device due to how they are set up, so the eject is what we would expect to happen. However, the Test Players should be able to use the Chair Device - if we are not seeing Test Players able to use it, then that would be a bug we’d need to address.