Chair Device Dismount Force Issue in UEFN

Summary

The Chair Device in UEFN does not correctly apply the “Dismount Force” and “Dismount Upwards Force” settings. Even when both values are set to 0, the player still receives a strong and unexpected impulse upon exiting the chair.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Add a Chair Device to your UEFN level.

Open the device settings.

Set both Dismount Force and Dismount Upwards Force to 0.

Start a session and sit on the chair as a player.

Exit the chair.

Expected Result

If the “Exit Impulse” is set to 0, the player should not receive any push or movement upon leaving the chair.

Observed Result

The player is still pushed forward with a noticeable force, despite the impulse value being set to zero.

Platform(s)

Platform: (PC/Console/etc.)

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Video

Additional Notes

This issue happens consistently and may affect gameplay flow or cinematic setups. Would be great to have a fix or a workaround suggestion.

hi @midnight7zz ,
This was reported a while ago and someone looking at this
Chair device traps players by default on PC (Unmount is set to Unbound by default) - General / Issues and Bug Reporting - Epic Developer Community Forums

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Thanks, both! Going to close this one so we don’t get a duplicate ticket.

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