Summary
The Chair Device in UEFN does not correctly apply the “Dismount Force” and “Dismount Upwards Force” settings. Even when both values are set to 0, the player still receives a strong and unexpected impulse upon exiting the chair.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Add a Chair Device to your UEFN level.
Open the device settings.
Set both Dismount Force and Dismount Upwards Force to 0.
Start a session and sit on the chair as a player.
Exit the chair.
Expected Result
If the “Exit Impulse” is set to 0, the player should not receive any push or movement upon leaving the chair.
Observed Result
The player is still pushed forward with a noticeable force, despite the impulse value being set to zero.
Platform(s)
Platform: (PC/Console/etc.)
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Additional Notes
This issue happens consistently and may affect gameplay flow or cinematic setups. Would be great to have a fix or a workaround suggestion.