Summary
After seating NPC it will eject after roughly 3 seconds every time.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place NPC Spawner Device
- Create Verse Device that will seat NPC after Spawning
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
hello_world_device := class(creative_device):
@editable NPCSpawner : npc_spawner_device = npc_spawner_device{}
@editable ChairDevice : chair_device = chair_device{}
OnBegin<override>()<suspends>:void=
NPCSpawner.SpawnedEvent.Subscribe(NPCSpawned)
NPCSpawned(Agent : agent):void=
Print("NPC Spawned, Seating")
ChairDevice.Seat(Agent)
Expected Result
NPC will seat until ejected by some event
Observed Result
NPC ejects by itself regardless of any setting after 3 seconds
Platform(s)
All
Video
Additional Notes
Things I tried to workaround:
- Disabling “Player Exit Enabled” on Chair Device doesn’t help
- Seating player deep into the game doesn’t help
- PutInStasis doesn’t help
- Wait in Navigate doesn’t help