Chain Lightning niagara effect best performance practices?

I’m working on a chain lightning ability and trying to best decide how to handle the niagara effect. Does it make most sense to attach a niagara system, with no emitters, to the player then attach emitters to that system each time the chain lightning is fired and each time it chains? or is it fine to just spawn niagara systems at the chain lightning attack and chain locations each time? or does it not really matter? I know it’s best to try it and profile it, but if anyone has done so already I’d be grateful for your findings.

Seams like spawning a niagara system each time seams fine. I do see some FPS drop, but that’s not unexpected given it’s adding draw calls. Has anyone profiled creating a niagara system once then reusing it for something like chain lightning or bullets?