Certain assets from CH7 automatically lock upon editor initialization

Summary

Ever since update 39.10 multiple assets released with Chapter 7 that include glass elements are automatically checked out upon opening the project / syncing to latest through URC / reloading a level, making it impossible to work as a team because all players will have these checked out simultaneously and will be unable to check in, essentially getting stuck in a loop.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Place any prop from CH7 that include glass elements.
  2. Upon reloading / syncing to latest / opening the project, these will be checked out automatically.

Expected Result

The props are not checked out.

Observed Result

The props are checked out for every user in the project, colliding with each others’ URCs.

Platform(s)

PC

UEFN logs driz.zip (19.7 MB)

heres logs for debug

Thank you. We have been able to recreate the issue and will investigate further.

Blueprint /Hera/Sets/GumSeats/Blueprints/Window/BP_GumSeats_Window_A_A
Drag and dropped from PPID_LACity_Comp_BP_GumSeats_Window_A_A_f699c9cc

A component on that actor is being removed by something when the level is opened causing it become dirty and need resaving.

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