Certain assets don't seem to be getting loaded in a packaged build (Android)

I’m packaging my Quest 3 game with Unreal 5.5 and I keep seeing this “LogSerialization” warning when I load up my game that “Memory map bulk data from chunk FAILED”. When I see this warning, Some of my animations aren’t playing, the UI’s aren’t rendering, etc., I’m thinking maybe the assets aren’t getting loaded correctly? Am I missing something here?

I see that this error
“LogSerialization: Warning: Memory map bulk data from chunk ‘2c068f15bb52abfb00000004’, offset ‘0’, size ‘371’ FAILED”

is from AsyncLoading2.cpp. I’m not sure if I’m mising any setting while packaging the project. The game functions fine in editor.