Hey everyone! I’m thrilled to present my latest environment project, built entirely in Unreal Engine 5.4. This time, I focused on harnessing the power of Lumen and Nanite, putting extra emphasis on HDRI lighting and crafting custom materials. The scene draws inspiration from classical Greco-Roman architecture, with the goal of achieving AAA-quality visuals using a modular design approach.
The assets were modeled in Blender, and I created the materials using Substance Designer and Painter. After that, everything was pieced together in Unreal Engine. The environment is made up of 20 modular assets and 4 core materials. Leveraging Unreal’s material system, I added subtle dirt details and edge highlights to bring out more variation and depth.
For a closer look, including a breakdown, video, and images, head over to my full post on ArtStation: ArtStation - Celestial Ruin