at first: I’m sorry for my bad english… I’m working on it…
I have the problem that, if I’m using a cel-shading-postprocess-material, that the cel-shading is “shining” through every water material. (You can see it on the Pictures) I am using SceneTexture:DiffuseColor and SceneTecture:PostProcess01 to get the look. (Just like you can find in this tutorial: [Tutorial] The many uses of Custom Depth in Unreal 4 - Community Content, Tools and Tutorials - Unreal Engine Forums)
Is there any way to change the color of the cel-shading if the character is hitting the water? Or something like that? Have tried to finde something out from google… But after hours of searching, i couldn’t find something.
Would be nice if someone have a solution for that.