I’m trying to create a cel shaded environment in the VR template. This tutorial was followed to set up the post processing effect: https://www.raywenderlich.com/146-unreal-engine-4-cel-shading-tutorial
This is the blueprint
It works great with simpler, geometric meshes. However, when I import this face, the shadows look terrible when I build the lighting. The preview light looks nice!
Maybe there’s something wrong with the mesh, so that the light can’t be calculated properly?