I’ve finally caved and come to the forums for help. As things stand I’ve been having this problem for 3 months now and have simply been unable to solve it.
At time of writing I’ve tried half a dozen methods from the ground up for cel shading, and sooner or later I always either run into this problem or the method as a whole is unviable.
This “noise” has become the bane of my existence. Anyone willing to help me slay this beast will have my eternal gratitude.
Below is an image of the simplest cell shader I have that also suffers the issue