Ive been failing to get cel shading (post process) to work right with my materials. Does anyone know how cel shaded games, more specifically zelda botw and totk, handle normals, or whatever is causing this. Seems like its normals though.
A height map doesnt appear when in proper lighting and then shows specs of light in the darkness. A normal map shows properly in the light, but has this awful artifacting issue shown in the picture.