Hello,
I am pretty new to Unreal by a few months and enjoying the trial and error side to trying to create a game world.
I have been messing around with the toon shader tutorial from on of UEs/Epics Youtube videos and find every time I apply it to an Arry Ellement in Post Processing Materials I have this odd fade of the shader in my viewport. As I move around it renders in half of the shader and the rest is unchanged.
My question is how do I make it so it covers my entire scene and not this distance based render I seem to be getting. What is it called when this happens? Any advice is greatly appreciated