Cel Shader Array Viewport Help

Hello,

I am pretty new to Unreal by a few months and enjoying the trial and error side to trying to create a game world.

I have been messing around with the toon shader tutorial from on of UEs/Epics Youtube videos and find every time I apply it to an Arry Ellement in Post Processing Materials I have this odd fade of the shader in my viewport. As I move around it renders in half of the shader and the rest is unchanged.

My question is how do I make it so it covers my entire scene and not this distance based render I seem to be getting. What is it called when this happens? Any advice is greatly appreciated :slight_smile:

UPDATE!

I found out where I went wrong. I went into my Material Blueprint and started to mess around with things, and it turns out it was my distance max node (see picture) it was set to 10000. I increased it and it made it dissapear :slight_smile:

I will leave this question on here for anyone who may come across this in the future near future!

Thanks