Hello!
UE 5.1.1.
macbook m1 max.
This error occurs regularly after I added the Niagara effect as an object in Game Instance.
Caught signal
UNiagaraComponent::CopyParametersFromAsset(bool) Address = 0x193171360 (filename not found) [in UnrealEditor-Niagara.dylib]
UNiagaraComponent::SetAsset(UNiagaraSystem*, bool) Address = 0x193154953 (filename not found) [in UnrealEditor-Niagara.dylib]
APartyHeadCharacter::APartyHeadCharacter() Address = 0x1e954b531 [/Users/manking/inetpub/UE5/Education/MW2/Source/MW2/Private/World/Party/PartyHeadCharacter.cpp, line 45] [in UnrealEditor-MW2-2593.dylib]
StaticConstructObject_Internal(FStaticConstructObjectParameters const&) Address = 0x11264d1e4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
AActor* NewObject<AActor>(UObject*, UClass const*, FName, EObjectFlags, UObject*, bool, FObjectInstancingGraph*, UPackage*) Address = 0x11c5e7290 (filename not found) [in UnrealEditor-Engine.dylib]
UWorld::SpawnActor(UClass*, UE::Math::TTransform<double> const*, FActorSpawnParameters const&) Address = 0x11cd9dee8 (filename not found) [in UnrealEditor-Engine.dylib]
UWorld::SpawnActor(UClass*, UE::Math::TVector<double> const*, UE::Math::TRotator<double> const*, FActorSpawnParameters const&) Address = 0x11cd9eb4e (filename not found) [in UnrealEditor-Engine.dylib]
FClassActorThumbnailScene::SpawnPreviewActor(UClass*) Address = 0x1302bda44 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UBlueprintThumbnailRenderer::Draw(UObject*, int, int, unsigned int, unsigned int, FRenderTarget*, FCanvas*, bool) Address = 0x1302e61e2 (filename not found) [in UnrealEditor-UnrealEd.dylib]
ThumbnailTools::RenderThumbnail(UObject*, unsigned int, unsigned int, ThumbnailTools::EThumbnailTextureFlushMode::Type, FTextureRenderTargetResource*, FObjectThumbnail*) Address = 0x12fe2db11 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FAssetThumbnailPool::LoadThumbnail(TSharedRef<FAssetThumbnailPool::FThumbnailInfo, (ESPMode)1>, bool&, FAssetData const&) Address = 0x12f056134 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FAssetThumbnailPool::Tick(float) Address = 0x12f053fc5 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FTickableEditorObject::TickObjects(float) Address = 0x12f66d698 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x12f66825b (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x13034aed8 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x104602808 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10460f76e (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x10462a725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10ed92cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff8015423bc (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8006d9259 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8006d4c7b (filename not found) [in libsystem_pthread.dylib]