We’re looking at potentially supporting CastAR at some point down the road. When I met Jeri Ellsworth at the Captivate Conference, she mentioned that an Unreal plugin was in the works to support it. Will this include Rocket support?
Hello,
Thanks for your inquiry. As a friendly reminder, Rocket still hasn’t been announced to the public. Although CastAR may be pursuing Unreal integration, we don’t know what their plans or intent are, and are unable to comment at this time.
Thanks,
Sean
OK. Understood – I did not tell Jeri that I am on the beta
Thanks, Sean. I understand the need to keep this under wraps, but we definitely see CastAR as a big value-add and would love to see a plug-in for it
Well then, I still look forward to a published Unreal plugin. I know, they are still working on the castAR project.