Cast Translucent Shadow as Masked won't bake

I cannot seem to get the “Cast Shadow as Masked” Material parameter to work with a Translucent material.

If I load up the Material_Properties Content Example map, and rebuild the lighting, the shadow that appears in the sample disappears. Any ideas what I am missing?

85693-cast_translucent_shadow.png

Hi Sapphire,

This appears to be a bug and no longer working properly from what I can see. I’ve submitted UE-29198 for this to be investigated and addressed.

Thank you!

-Tim

Is there any update on this? It seems that I have still this bug. Version. 18.2

I am still having this issue in 4.21 as well.

I seem to have this problem with 5.1 … been trying to make boxmask work for baking lights. Wont work on cpu or gpu lightmass… with gpu its a solid shadow … with cpu lightmass its no shadow… realtime shadows work though.

yeah I am having this issue in 5.1 as well