Cast to a certain component within a blueprint

Thank you so much. So much to learn :grin: :grin:

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@cookieesutra While this is not about casting at all, here’s another solution to the FallDown situation, using tags:



Nice! I will play with this solution as well :smiley:
Thank you! :smiley:


I wanted to give some feedback on my progress :smiley:

I made the 2 cubes rotating. One is the FireBox with the tag “Fire” and the other is the ExplosionBox with the tag “Explosion”. When it is rotating FireBox ignites one cone and ExplosionBox makes the other cone exploding :smiley:

This setup works so far:
(Blueprint is inside the trigger box Actor)

Oh and I wanted to ask how you made this gif :smiley:
Are you able to test blueprints in the viewport by moving the actors around or is it an animation?


If you play in simulate mode, you can do most things, without getting wrapped up in a pawn:


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