If you have an actor named “bob”, there is a Root, and then a box (as a body) and then a cylinder (spear) attached to the box.
When anything comes into contact with any part of Bob, it registers as an overlap. The overlap then says “The object called cylinder1x1 was detected.”
It does not say “Spear was detected”.
I can still know the position of the spear, because it’s mesh is cylinder1x1.
But I can not find out how to get it to give me the ID of Bob.
Can someone help with this?