I created a blueprint “FallDown” which contains 2 cube components. One is red. The other blue.
The blueprint is falling down and then overlapping a collision box.
This starts a particle fire.
It works with casting to “FallDown”.
But I want the fire go off only when the red cube is colliding.
How do I cast to the red box within the blueprint.
I did my research but I am not getting closer to a solution.
Thank you so much in advance.
(Ps. I am new to unreal and this is an excercise to understand casting better)