The easiest way to fix this is to not use translucency- you seem to just be making things either completely visible or completely invisible.
Switch your blend mode from Translucent to Masked, and move the pin from Opacity to Opacity Mask.
Translucency is bad for performance. With masked you can make a part either completely visible, or completely invisible. You can also use the dithering node if you need something inbetween those two states.
Ah- I just realized you were using scene nodes.
That’s quite an odd way of going about it.
I’d recommend using a material parameter collection and sphere mask instead.
The parameter collection should have two parameters- one vector, one scalar.
The vector is the player position, and the scalar is the player size. You could also cram player size into the alpha channel since it’s a V4, but that may come back to bite you if you don’t remember.