Cast shadow problem

Here’s something to try:

  1. Check that “Generate Mesh
    Distance Fields” is enabled in
    Project Settings - Rendering. If
    it’s not enabled, enable it.
  2. Select the point light being used in
    the scene, as seen in the pics, and
    in the Details panel scroll down to
    Distance Field Shadows. Enable it
    if it’s not already got a check in
    it. Don’t change the distance
    setting unless it’s 0. If distance
    is 0, change it to at least 1000.
  3. Go up the Details panel to where
    Source Radius and Source Length are
    located. Change the Source Radius
    value steadily from 0, and see what
    happens with the line of light that
    you don’t want, and the shadowing.
    Try not to intersect the scene with
    the Source Radius value (distance
    from the edge of source radius to
    the cart object).

Here’s a link to the Distance Field Soft Shadows page of the docs, which describes briefly how distance field shadows are used with Source Radius to control specular highlights (or the unwanted line of light in this case):