Cast shadow follows camera. How can I fix it.

The screenshot with the visible ring around player location - that’s actually your post process setup.

One of the settings in there - don’t recall which but related to something like athmosphere - is the main cause of it.

And it can also be part of the eye adaptation bit since it works as a post process - so when checking/testing you want to turn off eye adaptation to be sure its not part of the final result.

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