Cast shadow follows camera. How can I fix it.

Hi I got this shadow around my camera that follows me around as if the camera itself is casting it.
How can I get rid of it??

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I’m having the same issue, spent all day trying to get to the bottom of it, eventually found it’s where the skylight isn’t lighting the scene, but I can’t figure out why.

Just seen your post was from two years ago, not yesterday lol

Did you figure this out?

ran into the same issue, clueless


okay , in my case , it’s individual static mesh setting messed up , I deleted floor sm actor , drag new instance into the scene ,shadow is gone now,… but no idea wich setting lead to this artifact…

I don’t know if it’s the same thing but I started experiencing this and other strange shadow and lighting issues in my scene. I had earlier been playing around with settings in my Ultra Dynamic Sky. I dragged a new Ultra Dynamic Sky blueprint into the scene, deleted the old one I suspected causing the issue and it fixed it.