Hi I got this shadow around my camera that follows me around as if the camera itself is casting it.
How can I get rid of it??
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I’m having the same issue, spent all day trying to get to the bottom of it, eventually found it’s where the skylight isn’t lighting the scene, but I can’t figure out why.
Just seen your post was from two years ago, not yesterday lol
Did you figure this out?
okay , in my case , it’s individual static mesh setting messed up , I deleted floor sm actor , drag new instance into the scene ,shadow is gone now,… but no idea wich setting lead to this artifact…