Hi I got this shadow around my camera that follows me around as if the camera itself is casting it.
How can I get rid of it??
I’m having the same issue, spent all day trying to get to the bottom of it, eventually found it’s where the skylight isn’t lighting the scene, but I can’t figure out why.
Just seen your post was from two years ago, not yesterday lol
Did you figure this out?
okay , in my case , it’s individual static mesh setting messed up , I deleted floor sm actor , drag new instance into the scene ,shadow is gone now,… but no idea wich setting lead to this artifact…
I don’t know if it’s the same thing but I started experiencing this and other strange shadow and lighting issues in my scene. I had earlier been playing around with settings in my Ultra Dynamic Sky. I dragged a new Ultra Dynamic Sky blueprint into the scene, deleted the old one I suspected causing the issue and it fixed it.