Hello everyone!
I’m having problems with my skeletal meshes… I seem to be getting shadow artifacts in places which are very much depending on the physics asset of the skeletal mesh itself. But I’m using it for collision detection so it has to be this way.
Here’s a short video of the problem, where I’m casting a shadow onto the keyboard of my organ using a cube:
And here’s my physics asset setup:
It just seems so obviously related that I can’t think of any other reason but I need to have the collisions set up in this very specific way because I need it for functionalities of the game.
I hope somebody here is able to point me into the right direction, because I searched everywhere and couldn’t find anything.
Thank you very much and have a great day