I’m fairly a newbie in UE, but not in cg (blender & godot) and I’m learning.
I’ve begun with the beginning: https://youtu.be/fSbBsXbjxPo?t=809.
Now the question: why does nothing change when I enable “cast raytraced shadow”?
My specs are: UE 5.1, nvidia rtx2070 driver 525.60, debian 11.
Is this a directx-only function?
It would be a great pity in this case!
I’d like to know if it’s a vulkan limitation and I’ve get to use windows to access this feature or if it’s a distro+driver problem, I mean: more updated distros have cast raytraced shadows working (e. g. arch or fedora).