In this page in the documentations it says it supposed to make skeletal meshes cast shadows as well:
But it gives nothing when I try it.
I’m using point light with “Ray Traced Distance Field Soft Shadows” ON and it casting shadows on static meshes.
But I want it to work on skeletal meshes because the documents says it can.
Any idea what am I doing wrong?
These are the skeletal mesh’s settings:
And these are the pointlight’s: