Cascading Shadows vs Distance Field Shadows Performance for VR

Hello,

I’m struggling to find information on this so I would hoping someone could enlighten me.

Is Cascading Shadows or Distance Field Shadows better for performance?

The Unreal Engine VR Guidelines mentions that cascading shadows are better:

But the docs for ‘Using Distance Field Shadows’ says that it performs better than cascading shadows.

I’m wonder if I’m getting the terminologies mixes up, but I’m a bit lost.

I would be very grateful if someone could could point me the way.

Thanks,

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