Hi everyone,
I am playing around with Cascaded Shadow Maps and Distance Field Shadows and their transitions and I am getting issues with the Cascaded Shadow Maps.
Right now I imported this model:
In Unreal I only use Cascaded Shadow Maps and I get this light leaking issue when increasing distance:
This are my current settings (already changed them to improve quality):
I also figured lowering Shadow Cascade Bias Distribution to 0 will further minimize the artifact. However…
…is there any way to completely remove the effect or is there any other tricks (modeling techniques, …) to prevent issues like this?
Thanks,
Marcus