Hello there,
I wonder how to set up Cascade (or a Blueprint with Cascade within) to spawn each particle with a different color or material. It is not about Color Over Life or color depending on location or the color for all particles. I would like to get each particle with its own color for his entire lifetime. An array with 4 or 5 color values would be ok just as a random RGB value. If there is a way to get the colors from a multicoloured texture or to use an array with different materials, this would be fine too. Is this possible without using Niagara? I’ve tried a lot but haven’t achieved it.
Thank you for your attention.
As far as I know, you can’t change any Cascade component via Blueprint. All you can do is use a “Distribution Vector Uniform” in the “Initial Color” atribute, so each particle will spawn with a random color between two.
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