Cascade particle system, light not reflected in a nearby wall

Particle system, there is a light component but the light is not seen in the black wall, why is that?

Have you seen this article?

https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/ParticleSystems/ParticleLights/

I didnt, i was just following a tutorial and i noticed the lights thing, following now your article, i will post the result thanks

Found the issue. My NVIDIA isnt good enough (GeForce GTX 1070)

I was wrong, I have checked that my particles system display particle lights only in standalone, not simulating, do you guys know how could i do it simulating too?