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Cascade Mesh Particles only flying off two axes

Hello! I recently started working on VFX for my game and I was working on poofing animations. I’m using **cascade **and I have a decent mesh emitter going. My only problem is that sometimes the emitter looks like this in game:
Poof.png

while in the editor it looks like:
Should look like.png

I have a velocity module that is set to 30 in all axes, but for some reason they only fly towards the sides and above but never forward.
I am spawning this in between two character meshes, and I’m also doing this while using a **splitscreen **camera. Also, this is a burst particle emitter than just goes off once.