Hello! I recently started working on VFX for my game and I was working on poofing animations. I’m using **cascade **and I have a decent mesh emitter going. My only problem is that sometimes the emitter looks like this in game:
while in the editor it looks like:
I have a velocity module that is set to 30 in all axes, but for some reason they only fly towards the sides and above but never forward.
I am spawning this in between two character meshes, and I’m also doing this while using a **splitscreen **camera. Also, this is a burst particle emitter than just goes off once.