Epic Developer Community Forums
Cascade/Mesh - Excluding texture while using sub-uv's
Development
Rendering
subuv
,
Cascade
,
question
,
unreal-engine
,
texture
Luos
(Luos_83)
January 23, 2017, 4:23pm
2
additionally, this is working fine when I am not using customUv’s.
thats… odd right?
show post in topic