Probably an oddball question.
I have a mesh that uses a Sub-uv setup for cascade. (in this case a lightning flipbook 32x4)
Now for this particular mesh I have a second UV over which a gradient texture is moving from bottom to top to fade in/out parts of the lighting.
How can I exclude the texture from turning into a 32x4 flipbook?
I tried increasing its size to become 1:1 afterthe 32x4 flipbook conversion but that doesn’t seem to do anything.
Material:
Basic example of what the 2nd uv channel will do (Uv1)
but due to using a flipbook… it doesnt seem to work as I expect it.
Thoughts?