cascade: matching emitter positions exactly

Hello, i have a particle effect w/ two emitters, the “flair” head, and a tail component. by fiddling w/ offsets i can get them to ‘mostly’ line up (first image), as long as they both emit from a single position, but when I add a Sphere (second image) then it picks a new random position for each element, each time. How can i get it to fire them both together same location AND from a sphere?

With sphere off, they mostly align…

With Sphere on, it breaks

Thanks in advance, help greatly appreciated.

(bump) nothing?

Use the Sphere-Seeded version, and shift-drag em among modules so they are shared. you then need to set some seeded values.
https://forums.unrealengine.com/development-discussion/content-creation/106958-cascade-how-to-set-the-particle-seed

thanks Luos, lets see if i have this right:

  • create particle1 effect, use Sphere (seed) instead of regular Sphere.
  • create a Paramater Name (here i’ve made ‘green_flair’)
  • create at least one element in the Random Seed and assign value

-create particle2 effect (the head i want to stick on the tail/particle1)

  • drop in new texture, check ‘get seed from instance’

create emitters for both, and on particle2’s emitter, use Instance Paramaters, create an element and reference the Name of the seed from particle1?

Needless to say, i’ve tried this and no joy. Seems VERY convoluted and i’m likely missing something…

thanks,