Cascade Local Transform not Rotation

I have a snow particle effect attached to the camera, I have it set to use local space so all the particles move with the camera, but it’s not realistic if they move with the cameras rotation. How can I make the local space only for transform.

Not certain but you may have to just counter rotate the particles on tick (or timer).

For my snow i just don’t have it local at all so the player feels like he is walking through it. I just spawn more particles further in front of the player than behind and use the Spawn Per Unit to guarantee they spawn no matter the speed. I attach it to the player but leave it in world space.