[Cascade]How to set the particle seed?

But I added only one seed. With the value 10 on each module.

And I can now have many variations because I am exposing the “Seed” parameter to my instances. I set each instance with a different value and now I have many instances, all different from each other.

So, I’m not using the seed I added into each module’s array, because I am using the parameter. This was not working before I added the value to the arrays, for no reason - I think.

It’s working perfectly now, but it looks like a bug for me, isn’t?