[Cascade]How to set the particle seed?

Unless you make a seed-array in blueprint (but I dont have enough blueprint experience to explain that part), you are actually creating a list of potential seeds. so the more seeds you are creating, the more random seeds the module can pick :slight_smile:
So if you only add one seed, it will always be identical.

This is handy to pick a few seeds that you know will always look well, instead of hoping it will always look good.