[Cascade] How can i make an spiral emitter?

In unity there is a Circle emitter so it spawns in 360 following a circle order.
How can i achieve the same with an particle system on ue4? Example :

https://giphy.com/gifs/29qyZrmfmsIGN2FKKy

https://giphy.com/gifs/29qyZrmfmsIGN2FKKy/html5

https://giphy.com/gifs/29qyZrmfmsIGN2FKKy

https://giphy.com/gifs/29qyZrmfmsIGN2FKKy

achieved this
https://forums.unrealengine.com/blob:https://imgur.com/679dc3d9-a1c5-4db8-befc-126dcd2d5d87

the solution was given by the UnrealSlacker’s user @Glad-Partikel .
1-create a Emitter that moves in circle way using direct location and curve points.
i hand calculated the key points using CNCEXPO.COM
2- The emitter that goes up uses “EmitterInitialtLocation” and set as target the circle moving emitter