Cascade GPU particles not generating Particle position on Android

Hello, newcomer in Unreal here.
I have been generating an effect using Cascade GPU particles. Changing the shader based on distance thanks to Particle Position info. It works fine on “Shader Model 5”. Now this needs to be on a mobile device, so when I use the Android ES 3.1 Preview the effect is not working. After some debugging I found particle posion on android is not working using gpu or cpu

Any work around? Thanks!

I realized that world position works and creates the same effect.

Is there any other solution? Unfortunately world position does not create the same effect as particle position with the material I have. Not to mention the particles still don’t show up where they’re supposed to be (on android they don’t show up at all despite the renderer logging that they’re being created)