Is there a known issue with collision in Cascade?
I am having an issue getting Pawn collision on CPU particles in Cascade.
I can get the particles to die on ground collision, but whichever setup I try, I can’t get it to interact with the player in any way what so ever.
I am running UE4.7.2 on Windows 7 64 bit
Hope someone can help
I know you posted this a while back but thought I might be able to help. In the collision module, you should be able to change the collision type from “world static” to “pawn”. Right now It appears particles collide with pretty much everything right now, even when the colliding mesh is set up to have NoCollision. Might be that it’s a little buggy right now :S
Hi, Thanks for the reply, but the issue is that using the pawn collision type doesn’t seem to work on pawn…