I tried asking the asset creator but it seems this is now abandonware.
I heard that missing a reflection capture could cause this, but the scene already has one…
Any help would be greatly appreciated before I have to request a refund and go back to the drawing board.
When I load the scene, I do get a warning about 1 landscape actor being out of date. Not sure if it means the water, but clicking rebuild doesn’t fix it anyways.
I have custom depth set to Enabled with Stencil, and generate mesh distance fields is enabled.
And sorry for the misunderstanding, I’m currently on UE5.5. I think the supported engine being up to 5.5 is a hoax, seeing as the owner hasn’t responded to any replies since 2023…
@qubitVicks Substrate is disabled. I enabled it just to see what difference that could make but no difference.
Although I did find something interesting. It seems the blackness is coming from the depth shader, which appears to be using Substrate(?)
My previous comment is incorrect - I just learned that the materials are automatically converted to Substrate. Re-disabling it reverted it to its original state. Oops!
But the fact still stands that the depth material is rendering black. I don’t know if this is a red herring or actually the source of the problem…