okay have to buy your package and think how to use that time trial system in other package. I don’t need effects etc only time trial and saving best lap time systems and menu systems
Prefect , How to add AI to control the car .
Hi!
Right now, there is no useable AI for vehicles in UE4.
Hello ,
Very interested in your vehicle project and wanted to buy it. If I can only use it in the UDK or can also adapt the scripts to Unity 3D? Since working with both engines .
Thank you!
Previously on “selfie” from the site I bought it. The project is up to date? I came to your page again when you “buy” it says. I don’t have to buy it again, right? I’m sorry for my bad English.
Hi!
Yes, the project is up-to-date on sellfy too, but it’s contains the latest 4 main versions in it.
Also in theory, you don’t need to buy it again.
Oh thank you very much
please pass for files 1,2,3, thanks
Hi, guys!
Starting from 07.11.2016 (from the next monday) my “Advanced Vehicle Kit” will get a 50% discount on the Marketplace and on Sellfy too, until 07.31.2016!
I wish everyone a great summer!
I just bought this, and its got errors right out of the box. the MPH gauge doesn’t work, the entire hud doesn’t work.
Hi!
Which version of the engine are you using while it gave you those errors? Are you impoting it to a existing project? If yes, then try to make a new project for it.
Also if those doesn’t work it might be cause you doesn’t have admin privileges, so you should try to start it as an administrator.
the most recent version of Unreal 4.12.5, it was made with a brand new project. I always run UE4 in admin mode
That’s quite weird, it shouldn’t give errors like that.
Accidentally, have you any semicolon or weird characters in your windows username, or in the destination of the folder, where you saved the project? It may contain characters that can mess it up.
Also, i have made some screenshots after i quickly created a new project to test it with 4.12.5 and for me it’s working as it should, you can see the screenshots below.
http://prntscr.com/bs2tk9
http://prntscr.com/bs2tlq
http://prntscr.com/bs2tku
Does this kit work in multiplayer? Thanks!
Dorian000
This kit wasn’t designed for multiplayer, but it should work with some changes in it’s blueprints.
Hello, I have a question about your asset I have purchased:
- How to switch to first camera view inside the cabin, or even potentially switch to be inside but without any car, only Camera and HUD indicators (speed, time…).
- How to make it for 2 players running at the same time on the local network?
- How to control each suspension over time? Do you have it separately?
Thank you.
- You can switch between the camera’s using only 1, 2, 3 buttons, if you want to hide the car mesh than you should check under rendering inside the “HOLLO” blueprint on the car mesh and check the visible box.
- I haven’t added local or online functions to it, i’ve never done it before so i can’t help you with that currently.
- If you want to modify your cars suspension then you can do it within the “HOLLO_FrontWheel” & “HOLLO_BackWheel” file under it’s Suspension part.
Hi @, I wonder if you can help me, im trying to get his to work, with a spline track, can you tell me of an easy way i can have the car be able to drive upside down?
Thank you.
Hi, Adamf!
If i understand it correctlyk, then you want to drive on the bottom of the road.
In this case, i would use an upward force thats continuously adds force to your car, this setup will need two colliders too.
One before your car reaches the direction change of your track and another when it ends.
Then just enable/disable the force accordingly to it
Thank you @ for the advise, ill try it out.