Carryable spawner stops working after 2+ hours server time

Summary

We are using the Carryable spawner with a custom mesh, when a player has been in a server for a long time. They aren’t able to pick up the mesh, breaking our game. Players won’t be able to finish the round.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  • Place Carryable spawner with a custom mesh
  • Launch session and wait for 2+ hours
  • Try picking up the Carryable device
  • Player isn’t able to pick up the device

Expected Result

Being able to pick up the Carryable spawner, doesn’t matter how long the player has been playing for.

Observed Result

Player is not being able to pick up Carryable spawner, when server has been up for over 2+ hours

Platform(s)

PC / ALL

FORT-1074548 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.