Summary
Materials applied to the carryable spawner only uses the default parameters of the material. It ignores any change made before or after being applied.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create material with color parameter with default of blue
Initiate parameter in code
Change the color to white
Pickup carryable spawner
Apply the material
Expected Result
The material on the carryable should become white when picked up
Observed Result
The material on the carryable becomes blue when picked up
Platform(s)
windows