Carryable Spawner Set Material Ignores Material Parameter Changes

Summary

Materials applied to the carryable spawner only uses the default parameters of the material. It ignores any change made before or after being applied.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create material with color parameter with default of blue
Initiate parameter in code
Change the color to white
Pickup carryable spawner
Apply the material

Expected Result

The material on the carryable should become white when picked up

Observed Result

The material on the carryable becomes blue when picked up

Platform(s)

windows

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Heres a video of the code in game

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Thank you, we’re checking into this!

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FORT-985281 has been added to our ‘To Do’ list. Someone’s been assigned this task.

I can’t seem to find a way to set the material to anything, let alone to some parameter of an instance of a material. It seems this, along with the setting of the mesh via code (already reported it seems) is just bugged.