Carryable spawner device regression in v36.30

Summary

When throwing a carryable object from the carryable spawner device, it randomly seems to hit something and spin out of control.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

I haven’t been able to reproduce outside of this island, but this was not an issue on this island before v36.30. It now takes place in various areas throughout the island where there is no collision present.

Expected Result

The carryable object should follow a normal trajectory and explode on impact.

Observed Result

The carryable object spins out of control and does not explode on impact.

Platform(s)

PC

Island Code

5384-6885-8924

Video

FORT-945548 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Hello,

For your buckets that you’re throwing, I’m curious what the meshs ‘Collsion Complexity’ is set to, also if it has simple collision - what that shape looks like.

Hi, I’m currently facing the same issue with Carryable Spawner. I’m trying to understand what’s the ‘best practice’ for it, because it became really really fast uncontrollable or stuck on the fort character, depending the size or the shape. Have you any tips around it as you look like to understand the base of it ? :smiley: