Summary
In our UEFN game, we’re encountering an intermittent issue with the Carryable Spawner Device. Roughly 1 out of 10 throws, the carryable object remains static and doesn’t get thrown as expected. It seems to occur only after using the ForcePlayerToCarry function on the player.
A video of the bug is attached.
The bug happens regardless of the mesh used, and seems random in nature.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Spawn a Carryable Object using a Carryable Spawner Device.
- Use the ForcePlayerToCarry function on the player.
- Attempt to throw the object.
- Repeat the process multiple times.
Expected Result
The carryable object should be thrown normally each time following the standard physics and behavior.
Observed Result
Occasionally (approx. 10% of the time), the carryable object stays static and doesn’t launch. It remains stuck in place as if frozen.
Platform(s)
PC