Carryable Object Sometimes Fails to Throw

Summary

In our UEFN game, we’re encountering an intermittent issue with the Carryable Spawner Device. Roughly 1 out of 10 throws, the carryable object remains static and doesn’t get thrown as expected. It seems to occur only after using the ForcePlayerToCarry function on the player.
A video of the bug is attached.
The bug happens regardless of the mesh used, and seems random in nature.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Spawn a Carryable Object using a Carryable Spawner Device.
  2. Use the ForcePlayerToCarry function on the player.
  3. Attempt to throw the object.
  4. Repeat the process multiple times.

Expected Result

The carryable object should be thrown normally each time following the standard physics and behavior.

Observed Result

Occasionally (approx. 10% of the time), the carryable object stays static and doesn’t launch. It remains stuck in place as if frozen.

Platform(s)

PC

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Video

Noticing the same issue - not completely game breaking in my use case but far from ideal. Would love to see this resolved.

The status of FORT-932559 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.